Author Archives: huarexchen

Eyez now available on the Windows Phone Marketplace!!

In the last post I said Eyez would be released in May… Well, there has been a little delay… But now the game is finally available to the public on the Windows Phone Marketplace, TODAY!! Be sure to check it … Continue reading

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Eyez is in closed beta, will be released in this May

My job at Tencent ended last week so I finally got some big chunks of time to work on Eyez. It now has 20+ levels in two chapters and offers much better user experience. Chapter 3 is on my schedule … Continue reading

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The Grinns Tale officially launches on Facebook and Kongregate today!

So this is the game I was working on back at Nexon America! It is a different social game and (also) a different RPG. And most of all, it is unique and fun!

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New adventure in the Bay Area!

I just moved to the Bay Area last weekend. Over the past week I’ve been settling down and attending GDC 2012… Super excited about the new opportunities here!

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Eyez is on IndieGames.com, again

So here comes Part 2 of the interview by John Polson. And for the sake of convenience, here is the link to Part 1.

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My first day at Nexon, Eyez is on IndieGames.com

Today is my first day at Nexon America, and my friend Daniel posted on my Facebook: “Hua your on indiegames.com!! Congrats!” My first reaction was like “What??”… After reading that post on indiegames.com, I think I need to clarify a … Continue reading

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Angry Ducks

So I made this prototype using XNA over the past weekend. It was called “Angry Ducks” and you can consider it a silly salutation to the NES classic “Duck Hunt”. =Information= A. Control – Left Mouse Button: Shoot – Right … Continue reading

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Update on the development of Eyez

I finally did some work on Eyez after finishing the E3 stuff, and now the camera system in the game is basically done. For the coming months, the major work is to add in new assets and polishing. Super excited … Continue reading

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E3 done. Life goes on.

PSVITA looks great, and Wii U has a lot of potential for game developers to explore. This year’s E3 was not disappointing at least. Guess I won’t be doing my game media work for a while. Time to start looking … Continue reading

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Commencement Day!

Now I’m finally a Master of Fine Arts! Yay!~~

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