Arts, GDD & Publications

2D Art Samples

  • Info: A character design for a game proposal when I was in college
  • Software: Photoshop
  • Time to Complete: 7 hrs
  • Year: 2007
  • Info: A concept art for Kid the World Saver (refer to the “Indie Games” page)
  • Software: Painter, Photoshop
  • Time to Complete: 6 hrs
  • Year: 2009
  • Info: A concept art for an online society proposal. The keyword is “Steampunk Dating”
  • Software: Painter, Photoshop
  • Time to Complete: 10 hrs
  • Year: 2009
  • Info: Poster for Circuit Warfare (refer to the “Indie Game” page)
  • Software: Illustrator, Photoshop
  • Time to Complete: 7 hrs
  • Year: 2010
Poster for Eyez
  • Info: Poster for Eyez (refer to the “Indie Games” page). This was a collaboration with another artist.
  • Software: Photoshop
  • Time to Complete: 6 hrs
  • Year: 2010
  • Info: A still life watercolor painting
  • Time to Complete: 8 hrs
  • Year: 2005

3D Art Samples

  • Info: Screenshot of a light-mapped apartment model for a HIV prevention research game
  • Software: Maya, Photoshop, Mudbox
  • Year: 2010
  • Info: Screenshot of a living room model for a HIV prevention research game
  • Software: Maya, Photoshop
  • Year: 2010
  • Info: Screenshot of a site model I made for the VR Old Summer Palace Project
  • Software: 3ds Max, Photoshop
  • Year: 2006
  • Info: Render of an asset for a serious game at the EA Game Innovation Lab in USC
  • Software: Maya, Photoshop
  • Year: 2009
  • Info: Render of an asset for a serious game at the EA Game Innovation Lab in USC
  • Software: Maya, Photoshop
  • Year: 2009

Game Design Document Sample

  • Info: Game Design Document for Circuit Warfare, a card battle game for iOS (refer to the “Indie Games” page)
  • Software: Word, Illustrator, Photoshop
  • Year: 2008, 2010
  • Format: PDF

Publication Samples

  • Title: “GDC2011: A Peek into the Future”
  • Magazine: Ultra Console Game (abbr. UCG, the top video game magazine in China)
  • Issue: 271
  • Year: 2011
  • Title: “Decipher the Game Industry through GDC2010”
  • Magazine: UCG
  • Issue: 248
  • Year: 2010
  • Title: “Interview Notes of Shanghai UBISOFT Entertainment Company”
  • Magazine: ART&DESIGN (the top academic magazine in the field of art and design in China)
  • Issue: 170
  • Year: 2007
  • Title: “The Trace of Phantasy – a complete review on the Phantasy Star series”
  • Magazine: UCG
  • Issue: 151
  • Year: 2006
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