Arts, GDD & Publications
2D Art Samples
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- Info: A character design for a game proposal when I was in college
- Software: Photoshop
- Time to Complete: 7 hrs
- Year: 2007
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- Info: A concept art for Kid the World Saver (refer to the “Indie Games” page)
- Software: Painter, Photoshop
- Time to Complete: 6 hrs
- Year: 2009
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- Info: A concept art for an online society proposal. The keyword is “Steampunk Dating”
- Software: Painter, Photoshop
- Time to Complete: 10 hrs
- Year: 2009
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- Info: Poster for Circuit Warfare (refer to the “Indie Game” page)
- Software: Illustrator, Photoshop
- Time to Complete: 7 hrs
- Year: 2010
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- Info: Poster for Eyez (refer to the “Indie Games” page). This was a collaboration with another artist.
- Software: Photoshop
- Time to Complete: 6 hrs
- Year: 2010
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- Info: A still life watercolor painting
- Time to Complete: 8 hrs
- Year: 2005
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3D Art Samples
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- Info: Screenshot of a light-mapped apartment model for a HIV prevention research game
- Software: Maya, Photoshop, Mudbox
- Year: 2010
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- Info: Screenshot of a living room model for a HIV prevention research game
- Software: Maya, Photoshop
- Year: 2010
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- Info: Screenshot of a site model I made for the VR Old Summer Palace Project
- Software: 3ds Max, Photoshop
- Year: 2006
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- Info: Render of an asset for a serious game at the EA Game Innovation Lab in USC
- Software: Maya, Photoshop
- Year: 2009
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- Info: Render of an asset for a serious game at the EA Game Innovation Lab in USC
- Software: Maya, Photoshop
- Year: 2009
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Game Design Document Sample
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- Info: Game Design Document for Circuit Warfare, a card battle game for iOS (refer to the “Indie Games” page)
- Software: Word, Illustrator, Photoshop
- Year: 2008, 2010
- Format: PDF
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Publication Samples
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- Title: “GDC2011: A Peek into the Future”
- Magazine: Ultra Console Game (abbr. UCG, the top video game magazine in China)
- Issue: 271
- Year: 2011
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- Title: “Decipher the Game Industry through GDC2010”
- Magazine: UCG
- Issue: 248
- Year: 2010
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- Title: “Interview Notes of Shanghai UBISOFT Entertainment Company”
- Magazine: ART&DESIGN (the top academic magazine in the field of art and design in China)
- Issue: 170
- Year: 2007
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- Title: “The Trace of Phantasy – a complete review on the Phantasy Star series”
- Magazine: UCG
- Issue: 151
- Year: 2006
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