Bio

Hua “Rex” Chen is a professional game producer and indie game developer. He got his Master of Fine Arts degree from the USC School of Cinematic Arts, Interactive Media Division.

After graduating from the School of Architecture in Tsinghua University (THU, the No.1-ranked university in China) with a BArch degree and a BA degree, Rex entered USC Interactive Media Division with a scholarship (fellowship). During his years at USC, Rex has participated in several different indie game projects—including an IGF Student Showcase Winner—as game designer and artist/coder.

Rex has been employed as a Game Lab Artist at the USC School of Cinematic Arts and a 3D Artist at the USC Annenberg School for Communication & Journalism. He has also worked as a Game Designer at Nickelodeon Virtual Worlds, Nexon America and Tencent America. He is currently working as a Game Producer at Faceroll Games, Shanghai, China.

Rex was a Member of the Editorial Board of Ultra Console Game (UCG) magazine, which is not only the most influential video game magazine in China, but also the one with the biggest circulation figure. He was later a Senior Editor of UCG, responsible for the reports of game industry events in the US.

Rex has been a video game enthusiast since childhood and has always been aspiring to become a great player in this ever-expanding industry. To achieve this goal, he has been pursuing to learn more and more about every major field related to videogame: languages, fine arts, literature, music, film, media, coding and project management.

With the knowledge and skills he learned in THU and USC, Rex as a game developer can efficiently communicate his ideas to other members of his teams using artistic and technical means, such as Game Design Documents, concept arts and prototyping.

As a Chinese national with trilingual capability, Rex believes that he can make a difference in the field of video games with a unique perspective drawn from his experiences in China, Japan and the US.