Education
MFA, Interactive Media Division, University of Southern California (GPA: 3.84) Thesis: Eyez: Spatial perception in videogames | May 2011 |
B.A., Digital Entertainment Design, Tsinghua University, China | Jul. 2009 |
B.Arch., Architecture Design, Tsinghua University, China (GPA: 84.9/100) | Jul. 2008 |
Work Experience
Product Owner for RO International Versions – Huanle Entertainment Ltd., Shanghai, China
|
Nov. 2019
-Present |
Senior Game Designer – Huanle Entertainment Ltd., Shanghai, China
|
Oct. 2017 -Nov. 2019 |
Game Producer – Faceroll Games Ltd., Shanghai, China
|
March 2015 -Sep. 2017 |
Game Producer – KooGame Ltd., Shenzhen, Guangdong, China
|
August 2013 -Dec. 2014 |
Senior Editor – UCG Magazine, Shenzhen, China (the top videogame magazine in China)
|
May 2010 -June.2013 |
Game Designer – Tencent America, Palo Alto, CA, USA
|
Mar. 2012 -May.2013 |
Game Designer – Nexon America, El Segundo, CA, USA
|
Nov.2011 -Mar. 2012 |
Game Designer – Nickelodeon Virtual Worlds Group, Glendale, CA, USA
|
Sep.2010 -Dec. 2010 |
3D Artist – USC Annenberg School for Communication, Los Angeles, CA, USA
|
Sep. 2009 -Sep. 2010 |
Game Lab Artist – Electronic Arts Game Innovation Lab at USC, Los Angeles, CA, USA |
Feb. 2009 -May 2009 |
Member of Editorial Board, UCG Magazine, Shenzhen, China
|
Nov. 2005 -Nov. 2007 |
Indie Game Experience
Eyez, a spatial puzzle platformer that explores the idea of “screenspace” (available on iOS and Windows)
Video: http://vimeo.com/23186164 Role: Game Designer / Engineer / Artist / Director / Producer
|
Apr. 2009 -Jun. 2016 |
Circuit Warfare, a two-player turn-based card battle game on iOS. (App Store download link obsolete)
Video: https://www.youtube.com/watch?v=M80CFt-TwNE Role: Game Designer / Artist
|
Mar. 2010 -Apr. 2011 |
Monoverse: This is not Physics (PC), an experimental game about the perception of space.
Video: http://vimeo.com/13598742 Role: Game Designer/ Engineer
|
Sep. 2009 -Dec. 2009 |
Kid the World Saver (PC), a 2009 Independent Games Festival Student Showcase Winner.
Videos: Teaser, Postmortem Build Progress. Role: Game Designer / Character Designer / Concept Artist
|
Oct. 2008 -Feb. 2009 |
Publications
“GDC2013: The Prospect of the Next-Gen”, UCG, the top video game magazine in China, vol. 321 | Mar. 2011 |
“GDC2011: A Peek into the Future”, UCG, vol. 271 | Mar. 2011 |
“E3 2010 Reports”, UCG, vol.254 | Jul. 2010 |
“An Interview to Jack Scalici, Director of CreativeProduction at 2K Games”, UCG, vol. 253 | Jun. 2010 |
“Decipher the Game Industry through GDC2010”,UCG,vol.248 | Apr. 2010 |
“GDC Diary”, UCG, vol.224 | Apr. 2009 |
“From flOw to Flower-A biography of Jenova Chen the designer of flOw,” UCG, vol.207 | Jul. 2008 |
“Interview Notes of Shanghai UBISOFT Entertainment Company,” ART&DESIGN, the top academic magazine in the field of art and design in China, vol.170 | Jun. 2007 |
“Tsinghua University establishing a top-level base for China’s game industry,”UCG, vol.157 | Jul. 2006 |
“The Trace of Phantasy – a complete review on Phantasy Star series,” UCG, vol.151 | Apr. 2006 |
“Blue Burst across the starry sky – a critique on the operation of Phantasy Star Online in China,” GAMER, the only periodical focused on game culture in China), vol. 16 | Feb. 2006 |
Media Coverage
独具慧眼 – 《Eyez》制作人陈华采访(Part1, Part2) – 游戏机实用技术(UCG) vol. 392 | Apr. 2016 |
坚持六年,更换三个引擎,他只为这款独立游戏 – 游戏葡萄 | Dec. 2015 |
游戏葡萄编辑部年度推荐游戏 – 游戏葡萄 | Feb. 2015 |
【新作iOSゲー】Eyez – 特殊な目を使う少女が主人公のアクションパズルゲー! – iPhone ガメ(GAME)! |
Feb. 2015 |
《神秘之眼》(Eyez):一个满屏游戏性的毕业设计 – 触乐 | Feb. 2015 |
青い目を駆使して空間をつなげよう! 不思議なプラットフォームパズル『Eyez』がオススメ♪ – ISUTA | Jan. 2015 |
Eyez for Windows Phone: Solve puzzles by controlling space itself – WindowsCentral | Jun. 2013 |
The Fourth Wall has Eyez: Having the Same Mechanic – Indie Games | Dec. 2011 |
Awards and Honors
Fox Interactive Thesis Fellowship | May 2010 |
Electronic Arts Award (Fellowship) from USC SCA | Jul. 2009 |
2009 Independent Games Festival Student Showcase Winner (Kid the World Saver team) | Jan. 2009 |
Scholarships (Fellowship) from USC SCA including Brazil Award Fa2008, Muller Award Fa2008 and SCA Scholarship Fund Fa2008 | Aug. 2008 |
2006-2007 Academic Year Tsinghua University Student Association Excellent President Award (only 7 out of 110student association presidents were awarded) | Oct. 2007 |
2006-2007 Academic Year Tsinghua University Social Work Scholarship | Oct. 2007 |
1st Prize of T.E.R. Pervasive Game Workshop (Sponsored by Nokia), Beijing 2007 | Jan. 2007 |
Best Member of the Editorial Board of UCGAward | May 2006 |
Tsinghua University’s Friend Scholarship: NOK Scholarship (Top 15%) | Oct. 2004 |
Computer Skills
Office | Word, Excel, PowerPoint, Project and Visio |
Design |
|
Programming | ActionScript, C++, C#, Java, JavaScript, Lua, Processing, Python, TorqueScript, VBA, VRML |
Dev Tools | Git, JIRA, MonoGame, SVN, TAPD, Torque2D, Unity |
Language Capability
English | Fluent. TOEIC : 810/990, Dec. 2004; new TOEFL (iBT): 104/120, Aug. 2007; Studied and worked in the US for 5 years (2008~2013) |
Japanese | Proficient. Japanese Language Proficiency Test Level 1 (the highest level): 327/400, Dec. 2005 |
Chinese | Mandarin: native speaker level; Hakka: native speaker level; Cantonese: proficient |