Resume

Education

MFAInteractive Media Division, University of Southern California (GPA: 3.84) May 2011
B.A., Digital Entertainment Design, Tsinghua University, China Jul. 2009
B.Arch., Architecture Design, Tsinghua University, China (GPA: 84.9/100) Jul. 2008

Work Experience

Game Producer, Faceroll Games, Shanghai, China

  • Working on a new mobile game project
Mar. 2015- Present
Game Producer/Project Lead, KooGame Ltd., Shenzhen, Guangdong, China

  • Led the development of several game projects
  • Worked on Rising 3D (雷电3D), a shoot’em-up game on the iOS platform. Role: Producer (manage the whole project and control the quality of the product)
  • Worked on Gunfire Heroes (an action shooter game). Role: Project Manager (manage the whole project and control the quality of the product)
  • Worked on the 3DTD project. Role: Producer (create the prototype, manage the whole project and control the quality of the product)
Aug. 2013 – Dec. 2014
Senior EditorUCG Magazine, Shenzhen, China(UCG is the top videogame magazine in China)

  • Responsible for covering major game industry events in the US
May 2010-Jun. 2013
Game Designer, Tencent America, Palo Alto, CA

  • Worked on Realm of Swords, Tencent’s first major mobile RPG targeting the western market
  • Designed, implemented and tweaked most of the missions, battles and dialogs data
  • Acted as the key communicator between the U.S. and China teams in launching game on time
  • Involved in the marketing and PR campaign, and directed the game trailer
  • After finishing ROS, was responsible for identifying and evaluating acquisition/licensing opportunities
Mar. 2012- May. 2013
Game Designer, Nexon America, El Segundo, CA

  • Participated in The Grinns Tale, the first in-house game project at Nexon America
  • Acted as a key contributor to the design
  • Implemented and tweaked most of the missions and battles data
Nov. 2011- Mar. 2012
WPF Programmer/Designer, University of Southern California, Los Angeles, CA

  • Did designing/programming work for an interactive showcase for the Shenzhen Biennale 2011
Sep. 2011-Nov. 2011
Game Designer (Intern), Nickelodeon Virtual Worlds Group, Glendale, CA

  • Worked on the game design part of Petpet Park (PPP) and several other game projects
  • Designed and pitched new game mechanics and contents to team
Sep. 2010-Dec. 2010
3D Artist, USC Annenberg School for Communication, Los Angeles, CA

  • 3D environments design, modeling, texturing and lighting for a HIV prevention research game project
Sep. 2009-Sep. 2010
Game Lab Artist, Electronic Arts Game Innovation Lab at USC, Los Angeles, CA

  • 3D assets design, modeling and texturing for the Walden project
Feb. 2009-May 2009
Member of the Editorial BoardUCG Magazine, Shenzhen, China

  • Reviewed each issue of UCG, offered feedback and advice to the staff
  • Wrote multiple published articles, ranging from exclusive interview to critique to biography
Nov. 2005-Nov. 2007

Indie Game Experience

Eyez (Windows/iOS/Android), a puzzle/action game that explores game mechanics in “screen space”. (Available on iOS, Android and Windows.Teaser: http://vimeo.com/23186164 Role: Game Designer / Engineer/ Environment Artist / Director / Producer

  • Conceived the original concept and designed the game from scratch
  • Writing almost all the code and made half of the environment art
  • Leading a team of 4 members to produce art assets, code, writing, music and sound effects
  • Won a Fox Interactive Fellowship with this game
Apr. 2009-Present
Circuit Warfare (iOS), a casual card battle game. (Available on Apple App Store. Update: download link obsolete) Video: http://vimeo.com/13595060 Role: Game Designer / Artist

  • Designed the game from scratch and made all the art assets in the game
  • Collaborated with 4 programmers in the team to get the game available on App Store
Mar. 2010-Apr. 2011
Monoverse: This is not Physics (PC), an experimental game about the perception of space. Video: http://www.youtube.com/watch?v=wqFfGM4QW5c,http://vimeo.com/13598742 Role: Game Designer/ Engineer

  • Originated the concept and co-designed the game as one of the two core team members
  • Wrote all the code of the game
Sept. 2009-Dec. 2009
Kid the World Saver (PC), a 2009 Independent Games Festival Student Showcase WinnerVideosTeaserPostmortem Build ProgressRole: Game Designer / Character Designer / Concept Artist

  • Co-designed the game from scratch to finish as one of the three core team members
  • Designed, illustrated and animated the protagonist Kid
  • Sketched concept drawings and designed a new water-colored art style for the GDC exhibition version
Oct. 2008-Feb. 2009

Publications

“GDC2013: The Prospect of the Next-Gen”, UCG, the top video game magazine in China, vol. 321 Mar. 2011
“GDC2011: A Peek into the Future”, UCG, vol. 271 Mar. 2011
“E3 2010 Reports”, UCG, vol.254 Jul. 2010
“An Interview to Jack Scalici, Director of CreativeProduction at 2K Games”, UCG, vol. 253 Jun. 2010
“Decipher the Game Industry through GDC2010”,UCG,vol.248 Apr. 2010
“GDC Diary”, UCG, vol.224 Apr. 2009
“From flOw to Flower-A biography of Jenova Chen the designer of flOw,” UCG, vol.207 Jul. 2008
“Interview Notes of Shanghai UBISOFT Entertainment Company,” ART&DESIGN, the top academic magazine in the field of art and design in China, vol.170 Jun. 2007
“Tsinghua University establishing a top-level base for China’s game industry,”UCG, vol.157 Jul. 2006
“The Trace of Phantasy – a complete review on Phantasy Star series,” UCG, vol.151 Apr. 2006
“Blue Burst across the starry sky – a critique on the operation of Phantasy Star Online in China,” GAMER, the only periodical focused on game culture in China), vol. 16 Feb. 2006

Media Coverage

独具慧眼 – 《Eyez》制作人陈华采访 – 游戏机实用技术(UCG) vol. 392 Apr. 2016
坚持六年,更换三个引擎,他只为这款独立游戏 – 游戏葡萄 Dec. 2015
游戏葡萄编辑部年度推荐游戏 – 游戏葡萄 Feb. 2015
【新作iOSゲー】Eyez – 特殊な目を使う少女が主人公のアクションパズルゲー!
iPhone ガメ(GAME)!
Feb. 2015
《神秘之眼》(Eyez):一个满屏游戏性的毕业设计 – 触乐 Feb. 2015
青い目を駆使して空間をつなげよう! 不思議なプラットフォームパズル『Eyez』がオススメ♪ – ISUTA Jan. 2015
Eyez for Windows Phone: Solve puzzles by controlling space itself – WindowsCentral Jun. 2013
The Fourth Wall has Eyez: Having the Same Mechanic – Indie Games Dec. 2011

Awards and Honors

Fox Interactive Thesis Fellowship May 2010
Electronic Arts Award (Fellowship) from USC SCA Jul. 2009
2009 Independent Games Festival Student Showcase Winner (Kid the World Saver team) Jan. 2009
Scholarships (Fellowship) from USC SCA including Brazil Award Fa2008, Muller Award Fa2008 and SCA Scholarship Fund Fa2008 Aug. 2008
2006-2007 Academic Year Tsinghua University Student Association Excellent President Award (only 7 out of 110student association presidents were awarded) Oct. 2007
2006-2007 Academic Year Tsinghua University Social Work Scholarship Oct. 2007
1st Prize of T.E.R. Pervasive Game Workshop (Sponsored by Nokia), Beijing 2007 Jan. 2007
Best Member of the Editorial Board of UCGAward May 2006
Tsinghua University’s Friend Scholarship: NOK Scholarship (Top 15%) Oct. 2004

Computer Skills

Office Word, Excel, PowerPoint, Project and Visio
Design
  • Adobe: Photoshop, Illustrator, InDesign, Premiere Pro, Flash, After Effects, Audition
  • Autodesk: Auto CAD, 3DS Max, Maya, Mudbox
  • Corel: Corel Draw, Corel Painter
  • Others: Sketch-up, Piranesi, Torque2D, Unity3D, XNA, WPF, FinalCut Pro, Nuke, Boujou, Axure, JIRA
Programming ActionScript, C++, C#, Java, JavaScript, Lua, Processing, Python, TorqueScript, VRML

Language Capability

English Fluent. TOEIC : 810/990, Dec. 2004; new TOEFL (iBT): 104/120, Aug. 2007; Studied and worked in the US for 5 years (2008~2013)
Japanese Proficient. Japanese Language Proficiency Test Level 1 (the highest level): 327/400, Dec. 2005
Chinese Mandarin: native speaker level; Hakka: native speaker level; Cantonese: proficient